Reflect Palette 0x46D8 0x404? Image 0x4ADC EoF 0xCADB Instructions: Paste image at 0x0220 Paste palette (0x0200) at 0x0014 [b]Things you will need:[/b] - Hex editor - [URL=http://zodiac.ffhacktics.com/TIMUTIL.EXE]TIM Utility[/URL] - A BMP editor - [URL=http://zodiac.ffhacktics.com/128x256.TIM]128x256 TIM template[/URL] - [URL=http://zodiac.ffhacktics.com/128x256.TIM]256x256 TIM template[/URL] [b]How to extract the effect graphics:[/b] Open the file in your hex editor. Now you need to determine the graphics image size. This can be pretty much only done by observation as I don't know where that parameter is stored. In any case, larger effects tend to be 256x256 (0x10000 bytes) and smaller effects 128x256 (0x8000 bytes). Else just observing the data pattern should be enough. The graphics data is stored at the end of the file. The palette data is stored 0x0404 bytes before the graphics. For instance if your file is 0x20000 (131072) bytes long, it will likely be a 256x256 image, meaning: 0x10000 to 0x1FFFF is the graphics data The palette is 0x0404 bytes before that, so it starts at: 0x10000 - 0x0404 = 0xFBFC And since the palette data is 0x0200 bytes long... Palette Data: 0xFBFC-0xFDFB If you prefer there is a 0x204 bytes gap between the palette and graphics. Now let us go with the appropriate TIM template file, the 256x256 one. Copy/Paste the palette (0xFBFC-0xFDFB) at 0x0014-0x0213 Copy/Paste the graphics (0x10000-0x1FFFF) at 0x0220-0x101FF Save, and now load this file in TIM Utility: [IMG]http://zodiac.ffhacktics.com/TIM%20utility%201.png[/IMG] Convert to BMP and now edit the Effect image as you wish. [b]How to import the effect graphics:[/b] [IMG]http://zodiac.ffhacktics.com/TIM%20utility%202.png[/IMG] Convert back your 8bit BMP to TIM and make sure you check the transparency if you want your effect to look like something. Now you need to reverse to procedure... Copy/Paste the palette (0x0014-0x0213) at 0xFBFC-0xFDFB Copy/Paste the graphics (0x0220-0x101FF) at 0x10000-0x1FFFF Save your Effect file and now import using CDMage/cdprog. Don't forget all my Effect file offsets were only examples, the offsets you really need to remember are the ones in the TIM files: 0x0014 = palette 0x0220 = graphics