Offset(x00004000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. Text(x000008F9) //Remove the previous line if you wish text to compile directly after instructions. {7C}(); {58}(r010000); WaitForInstruction(r3400); {59}(r01); {6D}(r0000); MoveUnit(x02,x00,+001,+003,x00,x03); MoveUnit(x17,x00,+001,+004,x00,x03); MoveUnit(x83,x00,+001,+005,x00,x03); MoveUnit(x84,x00,+001,+004,x00,x03); ColorUnit(x13,x00,x04,-001,-001,-001,000); Wait(00002); Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001); WaitForInstruction(r0400); UnitAnim(x34,x00,x0002,x00); UnitAnim(x13,x00,x0002,x00); Background(000,000,000,000,000,000,000,x00); UnitAnim(x0C,x00,x0258,x01); {4D}(r80); ColorField(x04,-004,-004,-004,000); ColorUnit(x00,x00,x04,-008,-008,-006,000); {63}(rA8); 00Start(); Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260); Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080); Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068); Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056); Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032); Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048); 00End(); 01Start(); {45}(r020001); {45}(r170001); {45}(r830001); {45}(r800001); {45}(r810001); 01End(); Wait(00180); {1A}(r04141F1F04); DisplayMessage(x10,x09,x01,x00,x0C,x00,x00,+00000,+00060,+00000,x00); Wait(00086); {1A}(r0400000004); Wait(00148); UnitAnim(x0C,x00,x0259,x01); WaitForInstruction(r0400); Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00004); WaitForInstruction(r0400); WaitForInstruction(r0100); Wait(00030); ColorUnit(x00,x00,x04,+000,+000,+000,004); ColorField(x04,+000,+000,+000,004); Wait(00060); DisplayMessage(x10,x12,x02,x00,x34,x00,x00,+00000,+00000,+00000,x03); WaitForInstruction(r0100); Wait(00030); UnitAnim(x0C,x00,x025A,x01); Wait(00030); DisplayMessage(x10,x91,x03,x00,x0C,x00,x00,+00000,+00000,+00008,x02); WaitForInstruction(r0100); CloseDialog(r01FFFF0000); WaitForInstruction(r0100); Wait(00050); UnitAnim(x0C,x00,x0259,x01); Wait(00070); UnitAnim(x34,x00,x025B,x00); DisplayMessage(x10,x92,x04,x00,x34,x00,x00,+00000,+00000,+00000,x03); WaitForInstruction(r0100); UnitAnim(x34,x00,x025C,x00); CloseDialog(r02FFFF0000); WaitForInstruction(r0100); UnitAnim(x13,x00,x0003,x00); Wait(00016); UnitSprAnim(x13,x00,+00028,+00000,+00000,x00,x01,+00040); {6F}(r1300); UnitAnim(x13,x00,x0002,x00); Wait(00030); DisplayMessage(x10,x92,x05,x00,x13,x00,x00,+00000,-00008,+00012,x02); WaitForInstruction(r0100); CloseDialog(r02FFFF0000); WaitForInstruction(r0100); Wait(00080); {4B}(); {6D}(r0000); ResetUnitColor(x02,x00); ResetUnitColor(x17,x00); Wait(00001); ResetUnitColor(x80,x00); ResetUnitColor(x81,x00); ResetUnitColor(x83,x00); PlaySound(x0048); Wait(00010); UnitAnim(x34,x00,x0002,x00); {2D}(r340004020100); Wait(00020); {2D}(r130002010000); {63}(rCA); Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064); {2A}(); ColorUnit(x17,x00,x01,+000,+000,+000,000); UnitAnim(x17,x00,x0003,x00); UnitSprAnim(x17,x00,-00028,+00000,+00000,x00,x01,+00001); {6F}(r1700); Materialize(x17,x00); ColorUnit(x17,x00,x08,+000,+000,+000,002); Wait(00017); UnitSprAnim(x17,x00,+00000,+00000,+00000,x00,x01,+00028); {6F}(r1700); OrderMovement(x17,x00,x03,x04,x00,x00,+008,x00); StopWalking(x17,x00); UnitAnim(x17,x00,x0002,x00); {2B}(); {2A}(); Wait(00020); ColorUnit(x02,x00,x01,+000,+000,+000,000); UnitSprAnim(x02,x00,-00028,+00000,+00000,x00,x01,+00001); {6F}(r0200); ColorUnit(x02,x00,x08,+000,+000,+000,002); Wait(00017); Materialize(x02,x00); UnitSprAnim(x02,x00,+00000,+00000,+00000,x00,x01,+00028); {6F}(r0200); OrderMovement(x02,x00,x02,x03,x00,x00,+008,x01); {79}(r02000200); {2B}(); {2A}(); Wait(00040); ColorUnit(x83,x00,x01,+000,+000,+000,000); UnitSprAnim(x83,x00,-00028,+00000,+00000,x00,x01,+00001); {6F}(r8300); ColorUnit(x83,x00,x08,+000,+000,+000,002); Wait(00017); Materialize(x83,x00); UnitSprAnim(x83,x00,-00014,+00000,+00000,x00,x01,+00028); {6F}(r8300); OrderMovement(x83,x00,x02,x05,x00,x00,+005,x01); {79}(r83000200); StopWalking(x83,x00); {2B}(); Wait(00020); UnitAnim(x0C,x00,x025D,x00); Wait(00014); UnitAnim(x0C,x00,x025E,x00); WaitForInstruction(r0800); {1C}(r02); DisplayMessage(x10,x91,x06,x00,x17,x00,x00,+00000,+00000,+00000,x01); WaitForInstruction(r0100); DisplayMessage(x10,x92,x07,x00,x34,x00,x00,+00000,+00000,+00001,x00); WaitForInstruction(r0100); CloseDialog(r01FFFF0000); Wait(00004); CloseDialog(r02FFFF0000); Wait(00010); UnitAnim(x02,x00,x0261,x00); Wait(00005); UnitAnim(x83,x00,x0263,x00); Wait(00025); UnitAnim(x17,x00,x025F,x00); Wait(00025); DisplayMessage(x10,x11,x08,x00,x17,x00,x00,+00000,+00000,+00000,x03); WaitForInstruction(r0100); Wait(00024); DisplayMessage(x10,x92,x09,x00,x34,x00,x00,+00000,+00000,+00001,x00); WaitForInstruction(r0100); Wait(00005); UnitAnim(x17,x00,x0260,x00); Wait(00005); DisplayMessage(x10,x91,x0A,x00,x17,x00,x00,+00000,+00000,+00000,x03); WaitForInstruction(r0100); Wait(00003); CloseDialog(r020B000000); WaitForInstruction(r0100); CloseDialog(r02FFFF0000); Wait(00003); CloseDialog(r01FFFF0000); Wait(00013); UnitAnim(x0C,x00,x0265,x00); Wait(00003); UnitAnim(x0C,x00,x0002,x00); Wait(00015); DisplayMessage(x10,x11,x0C,x00,x0C,x00,x00,+00000,+00000,+00000,x03); WaitForInstruction(r0100); Wait(00003); UnitAnim(x02,x00,x0262,x00); Wait(00003); UnitAnim(x83,x00,x0264,x00); {1C}(r01); Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060); Wait(00030); WaitForInstruction(r0400); UnitAnim(x34,x00,x0002,x00); {2D}(r340009010000); Wait(00012); UnitAnim(x13,x00,x0002,x00); {2D}(r13000D000000); Wait(00030); UnitAnim(x0C,x00,x0002,x00); {2D}(r0C0004020000); {64}(r0C00); OrderMovement(x0C,x00,x06,x04,x00,x00,+004,x00); Wait(00075); {2D}(r130000000000); StopWalking(x0C,x00); UnitAnim(x0C,x00,x0002,x00); Wait(00008); {2D}(r0C0008010000); Wait(00030); DisplayMessage(x10,x91,x0D,x00,x13,x00,x00,+00026,+00014,+00000,x03); WaitForInstruction(r0100); DisplayMessage(x10,x92,x0E,x00,x0C,x00,x00,+00000,+00000,+00001,x03); WaitForInstruction(r0100); CloseDialog(r01FFFF0000); Wait(00008); CloseDialog(r02FFFF0000); 01Start(); {45}(r840001); 01End(); Wait(00070); {4B}(); {6D}(r8400); ResetUnitColor(x84,x00); Wait(00001); ColorUnit(x84,x00,x04,-001,-001,-001,000); Wait(00002); PlaySound(x0048); ColorField(x04,+000,+002,+002,000); Wait(00002); ColorField(x04,+000,+001,+001,000); Wait(00002); UseFieldObject(x01,x00); Wait(00006); PlaySound(x0048); ColorField(x04,+000,+000,+000,001); Wait(00009); {2A}(); ColorUnit(x84,x00,x01,+000,+000,+000,000); Wait(00002); UnitSprAnim(x84,x00,-00030,+00000,+00000,x00,x01,+00001); {6F}(r8400); UnitAnim(x84,x00,x026A,x00); Materialize(x84,x00); ColorUnit(x84,x00,x08,+000,+000,+000,004); UnitSprAnim(x84,x00,+00000,+00000,+00000,x02,x0E,+00046); {6F}(r8400); UnitSprAnim(x84,x00,+00024,+00000,+00000,x02,x0E,+00062); {6F}(r8400); UnitSprAnim(x84,x00,+00032,+00000,+00000,x01,x0C,+00026); {6F}(r8400); UnitAnim(x84,x00,x0021,x00); Wait(00006); PlaySound(x0028); UnitAnim(x84,x00,x0024,x00); {2B}(); Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064); UnitAnim(x17,x00,x0002,x00); {2D}(r170000010000); UnitSprAnim(x17,x00,-00014,+00000,+00034,x00,x01,+00040); Wait(00010); {60}(r001E); {53}(r84000C00000000); {2D}(r130004010100); UnitAnim(x83,x00,x0002,x00); {2D}(r830000010000); UnitSprAnim(x83,x00,-00014,+00000,+00022,x00,x01,+00032); Wait(00010); {8C}(r020006020000); UnitAnim(x02,x00,x0002,x00); UnitSprAnim(x02,x00,+00000,+00000,-00016,x00,x01,+00040); {2D}(r340004000100); Wait(00022); UnitAnim(x13,x00,x0003,x00); UnitSprAnim(x13,x00,-00064,-00001,-00021,x02,x0C,+00100); Wait(00040); {2D}(r020008000100); {6F}(r1300); UnitAnim(x13,x00,x0267,x00); PlaySound(x0041); Wait(00030); Music(x01,x60,x00); Wait(00030); DisplayMessage(x10,x91,x0F,x00,x84,x00,x00,-00011,+00014,+00032,x12); WaitForInstruction(r0100); CloseDialog(r01FFFF0000); DisplayMessage(x10,x12,x10,x00,x13,x00,x00,-00031,-00006,-00032,x00); WaitForInstruction(r0100); UnitSprAnim(x34,x00,+00000,+00000,+00000,x00,x01,+00001); {6F}(r3400); Wait(00010); UnitAnim(x34,x00,x0004,x00); PlaySound(x0030); UnitSprAnim(x34,x00,-00012,-00002,+00001,x00,x01,+00008); {6F}(r3400); UnitSprAnim(x34,x00,-00025,+00000,+00002,x00,x01,+00008); {6F}(r3400); UnitSprAnim(x34,x00,-00039,-00002,+00003,x00,x01,+00007); {6F}(r3400); UnitSprAnim(x34,x00,-00054,+00000,+00004,x00,x01,+00007); {6F}(r3400); UnitSprAnim(x34,x00,-00070,-00003,+00006,x00,x01,+00006); {6F}(r3400); UnitSprAnim(x34,x00,-00086,+00000,+00008,x00,x01,+00006); {6F}(r3400); {2D}(r170002000000); {2D}(r020004000100); UnitSprAnim(x34,x00,-00102,-00003,+00009,x00,x01,+00006); {6F}(r3400); UnitSprAnim(x34,x00,-00118,+00000,+00010,x00,x01,+00006); {6F}(r3400); ColorUnit(x34,x00,x01,+000,+000,+000,002); UnitSprAnim(x34,x00,-00134,-00004,+00010,x00,x01,+00006); {6F}(r3400); UnitSprAnim(x34,x00,-00150,+00000,+00012,x00,x01,+00006); {6F}(r3400); UnitSprAnim(x34,x00,-00166,+00000,+00012,x00,x01,+00006); {6F}(r3400); {46}(r3400); Wait(00015); {BE}(r5700); {B0}(r57000000); {2A}(); {7E}(r57001C00); {2D}(r020008000000); {7E}(r57001E00); {2D}(r170000000000); {2B}(); DisplayMessage(x10,x91,x11,x00,x17,x00,x00,+00020,+00000,+00000,x00); WaitForInstruction(r0100); WaitForInstruction(r0800); DisplayMessage(x10,x92,x13,x00,x02,x00,x00,+00000,+00000,-00006,x00); WaitForInstruction(r0100); CloseDialog(r0114000000); WaitForInstruction(r0100); CloseDialog(r02FFFF0000); Wait(00008); CloseDialog(r01FFFF0000); WaitForInstruction(r0100); {2D}(r170004010101); {2A}(); UnitSprAnim(x17,x00,-00014,+00000,+00034,x00,x01,+00001); {6F}(r1700); UnitAnim(x17,x00,x0003,x00); UnitSprAnim(x17,x00,-00057,+00000,+00012,x00,x01,+00040); {6F}(r1700); {2D}(r170004010100); UnitAnim(x17,x00,x0003,x00); UnitSprAnim(x17,x00,-00090,+00000,-00008,x00,x01,+00040); Wait(00020); ColorUnit(x17,x00,x01,+000,+000,+000,002); Wait(00021); {46}(r1700); {2B}(); {2A}(); Wait(00060); UnitSprAnim(x02,x00,+00000,+00000,-00016,x00,x01,+00001); {6F}(r0200); {2D}(r020004020000); {64}(r0200); Wait(00020); UnitAnim(x02,x00,x0003,x00); UnitSprAnim(x02,x00,-00062,+00000,+00008,x00,x01,+00080); Wait(00060); ColorUnit(x02,x00,x01,+000,+000,+000,002); Wait(00021); {46}(r0200); {2B}(); {2A}(); Wait(00030); UnitAnim(x83,x00,x0003,x00); UnitSprAnim(x83,x00,-00031,+00000,-00006,x00,x01,+00060); {6F}(r8300); {2D}(r830004000101); UnitSprAnim(x83,x00,-00060,+00000,-00036,x00,x01,+00060); Wait(00040); ColorUnit(x83,x00,x01,+000,+000,+000,002); Wait(00021); {46}(r8300); {2B}(); UnitAnim(x13,x00,x0268,x00); Wait(00060); WaitForInstruction(r0800); RemoveUnit(x83,x00); Wait(00002); 01Start(); {45}(r820001); {82}(); 01End(); Wait(00080); DisplayMessage(x10,x11,x12,x00,x0C,x00,x00,+00003,+00000,-00002,x00); WaitForInstruction(r0100); Wait(00020); {63}(rAA); Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133); Wait(00070); ColorField(x00,-031,-031,+000,004); ColorUnit(x00,x00,x00,-031,-031,+000,004); Wait(00033); ColorUnit(x00,x00,x00,-031,-031,-031,004); ColorField(x00,-031,-031,-031,004); Wait(00033); RemoveUnit(x13,x00); {4B}(); Event End(); //INSTRUCTION SECTION END - TEXT START //Message x01 {delay:FF}THIS PENIS...{br} {br} HURTS ME!!!!{end} //Message x02 {font:04}Can't you do anything about it plz!?{end} //Message x03 {end} //Message x04 Knight{br} {font:00}Princess Ovelia, let's go.{end} //Message x05 {font:08}Princess Ovelia{br} {font:00}Just a moment, Agrias...{end} //Message x06 {font:08}Agrias{br} {font:00}The guards have already{br} arrived.{end} //Message x07 {font:08}Priest{br} {font:00}Princess, don't give Agrias{br} trouble. Please hurry...{end} //Message x08 {font:08}Black knight{br} {font:00}What's going on? {br} It's been nearly an hour!{end} //Message x09 {font:08}Agrias{br} {font:00}Don't be rude to the Princess,{br} Gafgarion.{end} //Message x0A {font:08}Gafgarion{br} {font:00}Is this going to be alright,{br} Agrias?{br} This is an urgent issue for us.{end} //Message x0B {font:08}Agrias{br} {font:00}So there are rude knaves{br} even among the Hokuten?{end} //Message x0C {font:08}Gafgarion{br} {font:00}I'm being more than kind{br} to the guard captains here. {br} Besides, we're mercenaries{br} hired by the Hokuten. I'm not{br} obliged to show respect to you.{end} //Message x0D {font:08}Agrias{br} {font:00}What? How dare you!{end} //Message x0E {font:08}Ovelia{br} {font:00}Enough. Let's go.{end} //Message x0F {font:08}Priest{br} {font:00}Go with God.{end} //Message x10 {font:08}Ovelia{br} {font:00}You too, Simon.{end} //Message x11 {font:08}Female Knight{br} {font:00}Lady Agrias!...{br} The enemy!{end} //Message x12 {font:08}Simon{br} {font:00}Prince Goltana's men!?{end} //Message x13 {font:08}Gafgarion{br} {font:00}What one must do{br} to make money.{br} What, {Ramza}? {br} You have a problem, too?{end} //Message x14 {font:08}Ovelia{br} {font:00}Oh God...{end} //Message x15 {font:08}{Ramza}{br} {font:00}...I'm no longer a Knight.{br} Just a mercenary like you.{end} //Message x16 {font:08}Gafgarion{br} {font:00}...That's right.{br} {br} Well then. Let's go!{end} //Message x17 look like illness,{br} and adopted you as Princess. {br} They all thought Omdolia was{br} too weak to make another son{br} so you took the throne.{br} However, Orinas was born.{br} Even now, no one's sure if{br} the Prince is really his son. {br} Larg may have had "seeds"{br} planted to make his sister{br} the King's mother...{br} In any case, the old men's {br} plan was ruined.{end} //Message x18 {font:08}Ovelia{br} {font:00}Liar!{br} I don't believe it!{end} //Message x19 {font:08}Vormav{br} {font:00}Think what you will.{br} {br} Whether you're a Princess or{br} not doesn't matter to us.{br} {br} What matters is that we have{br} an ace up our sleeve called{br} a 'Princess'...{end} //Message x1A {font:08}Ovelia{br} {font:00}What are you going to do to me?{br} What do you want?{end} //Message x1B {font:08}Vormav{br} {font:00}Nothing. Just be a 'Princess' {br} as you are now.{end} //Message x1C {font:08}Ovelia{br} {font:00}My ancestors were Atkaschas!{br} No one can control me!{end} //Message x1D {font:08}Vormav{br} {font:00}Then what? If Larg catches{br} you, he'll kill you...right? {br} We just want to help you{br} take the throne...{end} //Message x1E {font:08}Ovelia{br} {font:00}Who are you?{end} //Message x1F {font:08}Vormav{br} {font:00}We're neither allies of Larg{br} nor supporters of Goltana. {br} Just 'collaborators'.{end} //Message x20 {font:08}Draclau{br} {font:00}Vormav, let her calm down.{br} {br} Once she comes to her senses{br} she won't refuse our help.{end} //Message x21 {font:08}Vormav{br} {font:00}Yes.....you're right.{end} //Message x22 {font:08}Vormav{br} {font:00}Let's go, Delita!{end} //Message x23 e'll let them go!{end} //Message x24 {font:08}Rudvich{br} {font:00}The Zodiac Stone!{br} {br} Finally we've got it!{br} The Cardinal'll be very pleased!{end} //Message x25 {font:08}Rudvich{br} {font:00}Good job.{br} I'm done now. {br} You take care of the rest.{br} Get rid of them!{end} //Message x26 {font:08}{Ramza}{br} {font:00}Draclau was in on it, too?{end} //Message x27 {font:08}Mustadio{br} {font:00}Will my father be all right?{end} //Message x28 rion{br} {font:00}No 'buts'!{br} {br} You're just a child who{br} doesn't want to face reality!{br} {br} If you don't like it, try{br} living without depending on{br} someone else for a change! {br} But don't come complaining{br} to me if you can't!{end} //Message x29 {font:08}Gafgarion{br} {font:00}Dammit!{end} //Message x2A {br} even been using your "best{br} friend", Delita!{end} //Message x2B {font:08}{Ramza}{br} {font:00}Me? Using Delita?{end} //Message x2C {font:08}Algus{br} {font:00}As a Beoulve, surely you{br} know our mission!? {br} Your mission took precedence{br} even when I was attacked on{br} the Mandalia Plains!!{end} //Message x2D {font:08}{Ramza}{br} {font:00}Gmph!!{end} //Message x2E {font:08}Algus{br} {font:00}You saved me to use me.{end} //Message x2F {font:08}{Ramza}{br} {font:00}Ridiculous! I couldn't just{br} leave someone in trouble!{end} //Message x30 {font:08}Algus{br} {font:00}Well next time you'd better!{br} {br} You never know if they'll be {br} friendly or not!{end} //Message x31 {font:08}Delita{br} {font:00}Algus! You murdered Teta!{br} I'll kill you! I swear it!{end} //Message x32 {font:08}Algus{br} {font:00}Angry, Delita? Angry because{br} you're so utterly helpless? {br} Know your limits!{br} Commoners don't have power{br} to change things! {br} That's right, get angry!{br} It's all you can do!{br} Ha, ha, you deserve it!!{end} //Message x33 {font:08}Delita{br} {font:00}Is that it?{br} Is that all, Algus?!{end} //Message x34 {font:08}Algus{br} {font:00}Don't be mad, Delita.{br} You'll join her soon!{end} //Message x35 {font:08}Delita{br} {font:00}You won't confuse me!{br} Nobody uses me!!{end} //Message x36 {font:08}{Ramza}{br} {font:00}Are you all right, Delita?{end} //Message x37 {font:08}Delita{br} {font:00}Leave me, {Ramza}!{br} After Algus, you're next!{end} //Message x38 {font:08}{Ramza}{br} {font:00}Delita...{end} //Message x39 {font:08}Algus{br} {font:00}Damn you...How could I be{br} beaten by weaklings like you?{end} //Message x3A